overview

- Swarm Robotics

- Tangible Interactive Games for Health Care

- Novel Robotic Mechanism Design

education and training
selected publications
Academic Articles15
  • Liu, X., Cheng, X., & Lee, K. (2021). GA-SVM-Based Facial Emotion Recognition Using Facial Geometric Features. IEEE Sensors Journal. 21(10), 11532-11542.
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  • Lee, K., Wang, Y., & Zheng, C. (2020). TWISTER Hand: Underactuated Robotic Gripper Inspired by Origami Twisted Tower. IEEE Transactions on Robotics. 36(2), 488-500.
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  • Lee, K., Jeong, D., Schindler, R. C., Hlavaty, L. E., Gross, S. I., & Short, E. J. (2018). Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation.. Front Pediatr. 6, 111.
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  • Jeong, D., & Lee, K. (2018). Design and analysis of an origami-based three-finger manipulator. Robotica. 36(2), 261-274.
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Chapters3
  • Jeong, D., & Lee, K. (2016). Distributed Communication and Localization Algorithms for Homogeneous Robotic Swarm. ALGORITHMIC FOUNDATIONS OF ROBOTICS V. Springer Tracts in Advanced Robotics. 405-418. Springer Japan.
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  • Puehn, C. G., Liu, T., Feng, Y., Hornfeck, K., & Lee, K. (2014). Design of a Low-Cost Social Robot: Towards Personalized Human-Robot Interaction. ALGORITHMS AND DATA STRUCTURES, PROCEEDINGS. Universal Access in Human-Computer Interaction. Aging and Assistive Environments. 704-713. Springer International Publishing.
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  • Zhang, Y., Hornfeck, K., & Lee, K. (2013). Adaptive Face Recognition for Low-Cost, Embedded Human-Robot Interaction. ADVANCES IN HUMAN FACTORS, BUSINESS MANAGEMENT, TRAINING AND EDUCATION. Advances in Intelligent Systems and Computing. 863-872. Springer Berlin Heidelberg.
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Conference Papers19
  • Zheng, C., & Lee, K. (2019). WheeLeR: Wheel-Leg Reconfigurable Mechanism with Passive Gears for Mobile Robot Applications. 2019 International Conference on Robotics and Automation (ICRA), 2019 International Conference on Robotics and Automation (ICRA). 00, 9292-9298.
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  • Miranda, D., & Lee, K. (2018). Music Blocks: Audio-augmented Block Games for Play-Based Cognitive Assessment. 2018 IEEE Games, Entertainment, Media Conference (GEM), 2018 IEEE Games, Entertainment, Media Conference (GEM). 00, 375-381.
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  • Liu, X., & Lee, K. (2018). Optimized Facial Emotion Recognition Technique for Assessing User Experience. 2018 IEEE Games, Entertainment, Media Conference (GEM), 2018 IEEE Games, Entertainment, Media Conference (GEM). 00, 1-9.
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  • Liu, X., & Lee, K. (2018). Optimized Facial Emotion Recognition Technique for Assessing User Experience. 2018 IEEE Games, Entertainment, Media Conference (GEM). 407-413.
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  • Cheng, X., Jiang, G., Lee, K., & Laker, Y. N. (2018). IntuBot: Design and Prototyping of a Robotic Intubation Device. 2018 IEEE International Conference on Robotics and Automation (ICRA), 2018 IEEE International Conference on Robotics and Automation (ICRA). 00, 1482-1487.
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patents
Patents2
Email
kiju.lee@tamu.edu
First Name
Kiju
Last Name
Lee