McNamara, Ann individual record
Associate Dean for Research, College of Architecture

Ann McNamara is Associate Dean for Research in the College of Architecture and an Associate professor in the Department of Visualization at Texas A&M University. Her research focuses on the advancement of computer graphics and scientific visualization through novel approaches for optimizing an individual's experience when creating, viewing and interacting with virtual and augmented spaces. She is the recipient of an NSF CAREER AWARD entitled "Advancing Interaction Paradigms in Mobile Augmented Reality using Eye-Tracking." This project investigates how mobile eye tracking, which monitors where a person is looking while on the go, can determine what objects in a visual scene a person is interested in, and thus might like to have annotated in their augmented reality view. Ann has long served on the ACM SIGGRAPH conference committee.

education and training
selected publications
Academic Articles5
  • Park, H., Faghihi, N., Dixit, M., Vaid, J., & McNamara, A. (2021). Judgments of Object Size and Distance across Different Virtual Reality Environments: A Preliminary Study. Applied Sciences. 11(23), 11510-11510.
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  • (2009). Search task performance using subtle gaze direction with the presence of distractions. ACM Transactions on Applied Perception. 6(3), 1-19.
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  • Bailey, R., McNamara, A., Sudarsanam, N., & Grimm, C. (2009). Subtle gaze direction. ACM Transactions on Graphics. 28(4), 1-14.
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  • McNamara, A. (2006). Exploring visual and automatic measures of perceptual fidelity in real and simulated imagery. ACM Transactions on Applied Perception. 3(3), 217-238.
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  • McNamara, A. (2001). Visual Perception in Realistic Image Synthesis. Computer Graphics Forum. 20(4), 211-224.
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Conference Papers44
  • Kim, N., Ahn, C. R., Miller, A., Dibello, R., Lobello, D., Oh, S., & McNamara, A (2022). Enhancing Workers’ Vigilance to Electrical Hazards through a Virtually Simulated Accident. Construction Research Congress 2022, Construction Research Congress 2022. 651-659.
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  • McNamara, A (2021). Using Python scripting to enhance workflow in Autodesk Maya. SIGGRAPH Asia 2021 Courses, SA '21: SIGGRAPH Asia 2021.
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  • Mania, K., McNamara, A., & Polychronakis, A. (2021). Gaze-aware displays and interaction. ACM SIGGRAPH 2021 Courses, SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference. 1-67.
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  • Daskalogrigorakis, G., McNamara, A., & Mania, K. (2021). Holo-Box: Level-of-Detail Glanceable Interfaces for Augmented Reality. Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference. 1-2.
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  • Park, H., Dixit, M., Faghihi, N., McNamara, A., & Vaid, J (2021). Understanding Spatial Abilities and Spatial Strategy under Extreme Visual and Gravitational Environments. Earth and Space 2021, 17th Biennial International Conference on Engineering, Science, Construction, and Operations in Challenging Environments. 434-445.
Internet Publications1
  • Mcnamara, A. (2016). How does a computer know where you’re looking?. - An article submitted to The Conversation
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in the news
chaired theses and dissertations
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