overview

My Interface Ecology Lab develops human-centered systems that amalgamate design, algorithms, semantics, software, and hardware. In conjunction with computing, we synthesize methods from art, design, psychology, and sociology.



I create provocative dynamics of thought, emotion, and participation in and around information environments, tools, installations, and performances. This opens the range of expressive, creative, and social processes embodied by computational artifacts, developing interactivity in terms beyond efficiency: ideation, play, participation, and delight.

education and training
selected publications
Academic Articles11
  • Pipek, V., Liu, S. B., & Kerne, A. (2014). Crisis Informatics and Collaboration: A Brief Introduction. Computer Supported Cooperative Work: the journal of collaborative computing. 23(4-6), 339-345.
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  • Kerne, A., Webb, A. M., Smith, S. M., Linder, R., Lupfer, N., Qu, Y., Moeller, J., & Damaraju, S. (2014). Using Metrics of Curation to Evaluate Information-Based Ideation. ACM Transactions on Computer - Human Interaction. 21(3), 1-48.
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  • Toups, Z. O., Kerne, A., & Hamilton, W. A. (2011). The Team Coordination Game: Zero-Fidelity Simulation Abstracted from Fire Emergency Response Practice. ACM Transactions on Computer - Human Interaction. 18(4), 23-37.
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  • Kerne, A., Koh, E., Smith, S. M., Webb, A., & Dworaczyk, B. (2009). combinFormation: Mixed-Initiative Composition of Image and Text Surrogates Promotes Information Discovery. ACM Transactions on Information Systems. 27(1), 5-45.
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  • Kerne, A., Smith, S. M., Koh, E., Choi, H., & Graeber, R. (2008). An experimental method for measuring the emergence of new ideas in information discovery. International Journal of Human-Computer Interaction. 24(5), 460-477.
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Chapters3
  • Webb, A. M., Kerne, A., Linder, R., Lupfer, N., Qu, Y., Keith, K., Carrasco, M., & Chen, Y. (2016). A Free-Form Medium for Curating the Digital. CURATING THE DIGITAL: SPACE FOR ART AND INTERACTION. 73-87. Springer Nature.
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  • Smith, S. M., Linsey, J. S., & Kerne, A. (2011). Using Evolved Analogies to Overcome Creative Design Fixation. Taura, T., & Nagai, Y. (Eds.), Design Creativity 2010. 35-39. Springer Nature.
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  • Smith, S. M., Kerne, A., Koh, E., & Shah, J. (2009). The Development and Evaluation of Tools for Creativity. Markman, A. B., & Wood, K. L. (Eds.), Tools for Innovation. 128-152. Oxford University Press (OUP).
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Conference Papers79
  • Lupfer, N., Kerne, A., Linder, R., Fowler, H., Rajanna, V., Carrasco, M., & Valdez, A. (2019). Multiscale Design Curation: Supporting Computer Science Students' Iterative and Reflective Creative Processes. Proceedings of the 2019 on Creativity and Cognition. 233-245.
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  • Dow, S., Maher, M. L., Kerne, A., & Latulipe, C. (2019). Welcome to ACM creativity & cognition 2019. III-IV.
  • Webb, A. M., Fowler, H., Kerne, A., Newman, G., Kim, J., & Mackay, W. E. (2019). Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1-12.
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  • Hamilton, W. A., Lupfer, N., & Kerne, A. (2018). LiveDissent. Proceedings of the 2018 ACM Conference on Supporting Groupwork. 257-266.
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  • Kerne, A., Lupfer, N., Linder, R., Qu, Y., Valdez, A., Jain, A., ... Billingsley, A. (2017). Strategies of Free-Form Web Curation: Processes of Creative Engagement with Prior Work. Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition. 380-392.
chaired theses and dissertations
Email
andruid@tamu.edu
First Name
Andruid
Last Name
Kerne
mailing address
Texas A&M University; Computer Science & Engineering; 3112 TAMU
College Station, TX 77843-3112
USA