© 2016 ACM. This paper proposes storytelling as a motivational framework for the design of technologies aimed at supporting cognitive activity in older adults. The major design framework that has been used to motivate older adults to engage in cognitive support technologies is gamification, which may not be in tone with seniors' aetna! context. We describe a mixed qualitative and quantitative study consisting of 17 interviews and 72 surveys with older adults to understand how storytelling, as opposed to gaming, may serve as a motivator for cognitive engagement. Quantitative results showed that seniors are significantly more interested in storytelling than gaming. We present a storytelling design framework from our qualitative findings.
the International Symposium
Proceedings of the International Symposium on Interactive Technology and Ageing Populations - ITAP '16